
We are one of the few companies world-wide to offer the full 3D character creation pipeline, under one roof.
Facial Motion Capture in the Mimic Studio, Berlin

Equipped with state-of-the-art motion capture and scanning technology, Mimic offers world-class 3d character production and post-production services.
Photogrammetry Scanning in the Mimic Studio, Berlin
3D Scanning
3D Scanning is the perfect solution when re-creating photo-real 3D characters in the digital realm. Our world-class photogrammetry system combines the best technology for the capture of high-resolution topology, as well as extremely detailed texture maps. A fully portable system, we can scan your talent either in our studio in Berlin or on-site at your production location.
We also offer 3D Facial Scanning for the re-production of highly realistic and organic blend-shapes for your facial rig. Our founder has personally directed world-renowned talent such as Angelina Jolie, John Malkovich, and Anthony Hopkins, capturing their unique facial dynamics - so you can trust you are in good hands!


Modelling + Texturing
Our in-house artists specialize in both fictional and photo-real 3D character modeling - created either from scan data, reference images, or concept art. Combined with high-resolution texture maps, pore-level definition, sweat, and natural blemishes are at the heart of realism in 3D character creation, and it is this artistry which we have refined over the years at Mimic. Our services include the full development of realistic skin textures both with and without the use of a 3D scanner, which means our clients can expect realism in a fictional (or even deceased) 3D character creation.
Face + Body Rigging
One of Mimic’s greatest strengths is in the creation of highly realistic and dynamic blend-shape-based Facial Rigs. Utilizing the experience gained by our Founder and CTO, David Bennett, (who managed the Facial Animation team for huge blockbusters such as Avatar, Rise of the Planet of the Apes, and Tin Tin), we have produced a rigging pipeline which is second to none.
Whether produced from expression-scan data, developed from reference imagery, or extracted from a generic expression set, we offer Facial Rigging solutions for all budgets. Mimic specializes in the creation of blend-shape-based Facial Rigs, Body Rigs, and everything in between. For the highest quality animation, we build Blend-Shape Facial Rigs based off actor Expression Scans - this pipeline creates the most realistic and personalized rigs available today in 3D character creation.


Motion Capture
Motion Capture: Body motion-capture or performance capture greatly simplifies the process of capturing movement by recording the position of optical markers placed on your actor and faithfully transporting this data onto a 3D skeleton. This information is then re-targeted onto the 3D character of your choice, essentially giving organic movement to a digital being.
Facial motion capture is also one of our greatest strengths. Our Founder was the Manager of the Facial Motion Capture Department for multiple blockbuster movies, such as Avatar, Tin Tin, and Rise of the Planet of the Apes, to name a few. We can capture uniquely subtle movements, as well as highly dynamic expressions - from a simple blink to the complexity of emotive lip synchronization for your 3D character creation.
Face + Body Animation
Our skilled artists have provided body animation for the most complex movements - from swimming and flying, to object interactions and finger animations. We offer services in the “clean-up” of mocap data, or keyframing. We are equally experienced in both processes, ensuring an efficient process and effective final result for your 3D character creation.
Our facial animation services also include facial mocap “clean-up” - essentially taking the captured performance and ensuring that every unique element is retained. This can include organic and beautiful details, such as a deep breath through the nostrils, a nervous swallow, or the rolling of eyes underneath closed eyelids. We believe it is these subtle details that truly give life to your 3D character creation, and our skilled animators are constantly seeking to honor these organic and real moments in your actors’ performance.


Hair + Cloth Dynamics
There are several different strategies used to model and animate hair or cloth. The first is Dynamic Simulation, which is used to create life-like, dynamic hair or cloth and is commonly used in high-end animated films. Over the years, Mimic has created these systems for multiple high-end fashion productions for 3D character creation.
Another strategy is Bone-Driven Hair or Cloth, where visually the clothing or hair moves with the body/head animation. We are experienced in all simulation strategies, so depending on your vision, budget, and time frame, we’d be happy to advise and create your ideal 3D Hair or Clothing solution for 3D character creation.
Realtime Integration
Here at Mimic, we are skilled in 3D character optimization for all popular Real-Time game engines, such as Unity and Unreal. We produce authentic assets with flawless textures, shaders, and rig integrations as well as high-fidelity real-time animation for 3D character creation.
Based on our vast experience with building over 50 human 3D characters for the Unreal game engine, we have developed a particular strength in cutting-edge realism and a focus on exceptional quality for 3D character creation.
Furthermore, we have developed Real-time facial and body motion capture systems to enable you to take your 3D character creation outside the gaming experience to perform in a live, Real-time performance.


Rendering
Rendering is the final phase that occurs in the animation production process. In general, the density of the modeling and the more detailed the textures, materials, and quality of the animation - the longer the render-time of each frame. We offer in-house rendering on small projects, and coordinate the outsourcing of rendering on larger projects. We will advise you as to the most economical rendering solution for your project.
Alongside Rendering, we also offer services in Lighting, Camera Animation, and Environments, providing the necessary final touches in your 3D character production.